![]() ![]() Glyphs are aligned to the top, so for the game to align them properly, it shifts the y-coordinate down accordingly. There are a couple interesting things in the way the texture is built. This is not an issue in PPSSPP because it supports textures larger than 512. PSP hardware can't handle textures larger than 512, so characters after 34 repeat from the start. ![]() ![]() That's larger than 512 and thus increases the texture size to 1024. Hacker Note 6 - Text Limitations, Notes, and IdeasĬurrently, if more than 34 characters are in a line, the texture becomes too big for hardware. Around 0x088c22d0 (maybe a little bit sooner) are the floating point instructions that generate the values for the vertices for the rectangle draws.0x0880fd7c inside of it writes the instruction - t3 at 0x0880fdd0 sets the texture width.0x088c1bb4 seems to handle generating the GE instructions for printing text. ![]()
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